![]() However, this only applies to one attack per cooldown. The Caves of Qud release roadmap plots the path from our Early Access launch in July 2015 to our full release. Generally, AV acts in opposition to PV, with higher AV decreasing the damage an attack deals and higher PV increasing the damage an attack deals. ![]() Im on mobile right now but I think you might find what it stands for if you press F1 in game. Iirc theyre quickness, movement speed, temperature, mental armour, and I cant recall what W is at the moment. Total mental armor is calculated as Total MA = 4 + Willpower Mod + Bonus MA bonus to MA and reflects blocked mental attacks. AV, also called Armor Value or, is a combat-relevant stat which, along with the PV of the incoming attack, determines how much damage an attack does once it has hit its target. Qn MS T MA What do these numbers mean What do they mean 4. Against psychic damage attacks, it functions identically to AV against physical attacks. Base MA is calculated from the creature's Willpower bonus. Mental Armor (MA) is a creature's primary protection against psychic attacks including Confusion, Sunder Mind and psionic weapons. Ten Things You Should Do When You Start to Play ![]() This score is then increased by 4 for calculations involving MA. MA is a hidden stat, and if displayed in a debug window it will typically be 0. Things have just got objectively better since then. I have zero nostalgia and a negative value of patience for the sort of restrictions, both graphical and mechanical, that existed in the era of games this apes. Your MA is modified by your Willpower modifier. Caves of Qud probably has one of the best Early Access pitches I’ve read - and it would have to be to get me to play it. The Multiweapon Proficiency, Multiweapon Expertise, and Multiweapon Mastery skills all provide an additive bonus to the chance of performing attacks with an Offhand weapon. The Multiweapon Fighting skill tree improves creatures ability to fight with multiple weapons at the same time. Electromagnetic Impulse (D) If you don't want your get-out-of-death-free gadgets breaking at bad times, you'll need to invest in a lot of expensive tinkering to shield them from EMP. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your chance to attack with an offhand weapon is increased. If you spend time in the CAVES of Qud, this is a free point. Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks.
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